RED HAND OF DOOM ADVENTURE PDF DOWNLOAD
Title says it all, I'm looking for a premade adventure (or adventures) for I plan to take them straight into Red Hand of Doom once they hit level 5. Red Hand of Doom is a page adventure module for the version of Dungeons & Dragons (D&D). It is designed as a generic D&D adventure that can be Publication history · Critical reception. The Red Hand of Doom was ranked #1 adventure for 3rd edition by ! This is a promotion based on the Dungeon Masters Guild.
|Published:||19 November 2017|
|PDF File Size:||42.74 Mb|
|ePub File Size:||47.29 Mb|
Your player characters face an onslaught of fire and steel the likes of which few have ever seen.
The adventure was indicated as appropriate for characters of experience levels six to twelve, but the designers have stated that it is targeted to levels five to eleven. To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy.
I know, I know, but if the players can play out a good red hand of doom adventure drive why can't they get allies? The next few nonrandom encounters will be increasingly nasty assassination attempts, which will strive to divide the party into smaller, more manageable units with decoys, lures, traps, and anything else I can think of, then hit the units as hard as they red hand of doom adventure.
It would be followed by several other Wizards adventures in the final 3E years, most of them in the "Expedition" series To qualify Red Hand of Doom as a super-adventure, designers Baker and Jacobs made sure it was both "huge" and "epic".
Good adventures to lead into Red Hand Of Doom?
Though it's not a full-fledged adventure path, it should support 6 months of play. Red Hand of Doom was written as a classic adventure that could be used in any setting.
To make the adventure classic, Baker and Jacobs focused on one of best-known races of old: To make the adventure generic, they created a new locale, the Elsir Vale, that could be placed in any setting. It was an red hand of doom adventure style that hadn't been seen much since the "Bloodstone Pass" adventure series Here's what I am planning to do: I'm starting in a city of my own creation, but you could very well start everything in Brindol.
This should boost them to 2nd level, but does not relate to the red hand in any way.